

In long strategical term - this is death for this game, because new players are rejected by old ones. I believe that once you survive, twice You are more and more unhappy and the third time You close FoE page forever and the same efect has dayly 2-3 plunders as it means more than half of your production.) In two hours late in collecting goods I found 8 (of nine) production buildings ploundered. (In Cirgard there is neghhborhood where strong playes are unbelivible greedy. The ability to be plundered is one of the reasons many players dislike building sets. Some event production buildings cannot be motivated, and are vulnerable to plundering. As the Faery Garden cannot be motivated, it can be plundered. Houses and production buildings can be plundered if not motivated. Most event buildings that cannot be motivated can be plundered. This might be solution - for loosing potentiali good players placed in too strong hood. RazorbackPirate said: Most event buildings can be plundered when they are not motivated. And if revenge player wins - he get back ploundered good and can plunder by himself. After revenge player loses all his army - there is a possibility to refresh his army with 8 new worriers on the same battle field - so he can continue the same battle. Maybe in "revenge" batle - (if there was any plunder and difference between armys age are at minimum one age, or bonuses difference is more than 10%)) could be invented new battle round.

If hoods are like they are now - there should be some solution for this problem.

There is no doubt what happend if strong playesrs are greedy and plunder. Miraculous plunders have been happening for way to long but its not getting sorted out by INNO team. The results of new hood stup are some players with ower million points and some with less than 100 thousent. Ive taken a print-screen but since i dont want to be banned, i deleted the name of the cheaters from the print-screen.
